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'''Big Boy''' is a [[computer]] developed and funded by the engineering and electronics company [[OVO]]. Spanning multiple rooms, it is the first computer to demonstrate an ability to outclass top-rated [[V'shi]] players. Since its completion in [[58 PC]], Big Boy has played four five-round games of V'shi against high-ranked human players, winning three out of the four matches. This feat attracted nationwide attention, as V'shi had previously been considered a game too complex for a machine to play.
'''Big Boy''' is a [[computer]] developed and funded by the engineering and electronics company [[IVO]]. Spanning multiple rooms, it is the first computer to demonstrate an ability to outclass top-rated [[V'shi]] players. Since its completion in [[58 PC]], Big Boy has played four five-round games of V'shi against high-ranked human players, winning three out of the four matches. This feat attracted nationwide attention, as V'shi had previously been considered a game too complex for a machine to play.
== Matches ==
== Matches ==
Big Boy was trained on a large dataset of V'shi matches played by top-level players, and the respective strategic values of the moves made therein. The computer would dictate its moves to an accompanying technician via a grid of flashing lights attached to its main computing module, and the technician would then make the move on the board.
Big Boy was trained on a large dataset of V'shi matches played by top-level players, and the respective strategic values of the moves made therein. The computer would dictate its moves to an accompanying technician via a grid of flashing lights attached to its main computing module, and the technician would then make the move on the board.
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|style="text-align:center"| Avg. decision time 11 minutes, 1 second. After losing the first two games, Ha'a claimed to have noticed an exploitable weakness in Big Boy's moves, supposedly corresponding to its computing time. A pseudo-random delay to the computing time of each move was implemented following the match.
|style="text-align:center"| Avg. decision time 11 minutes, 1 second. After losing the first two games, Ha'a claimed to have noticed an exploitable weakness in Big Boy's moves, supposedly corresponding to its computing time. A pseudo-random delay to the computing time of each move was implemented following the match.
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After her match against Big Boy, Ha'a referred to the computer as "an incredibly promising piece of technology." The nationally publicized success of Big Boy led to a rapid increase in the value of computer technology investments. Representatives of OVO have stated that a more advanced successor to Big Boy is in the process of development.
After her match against Big Boy, Ha'a referred to the computer as "an incredibly promising piece of technology." The nationally publicized success of Big Boy led to a rapid increase in the value of computer technology investments. Representatives of IVO have stated that a more advanced successor to Big Boy is in the process of development.
[[Category:T'vaqi pages]]
[[Category:T'vaqi pages]]
[[Category:Technology of T'vaqi]]
[[Category:Technology of T'vaqi]]

Revision as of 10:20, 16 August 2025

Big Boy is a computer developed and funded by the engineering and electronics company IVO. Spanning multiple rooms, it is the first computer to demonstrate an ability to outclass top-rated V'shi players. Since its completion in 58 PC, Big Boy has played four five-round games of V'shi against high-ranked human players, winning three out of the four matches. This feat attracted nationwide attention, as V'shi had previously been considered a game too complex for a machine to play.

Matches

Big Boy was trained on a large dataset of V'shi matches played by top-level players, and the respective strategic values of the moves made therein. The computer would dictate its moves to an accompanying technician via a grid of flashing lights attached to its main computing module, and the technician would then make the move on the board.

Match records
Opponent Outcome Final score Notes
Qhim T'roliq (Ranked 105th) Win 4-1 Test round; T'roliq, one of the project's lead engineers, moved the pieces of both sides. Avg. decision time 21 minutes, 3 seconds.
Alin Qadinsa (Ranked 49th) Win 4-1 Improvements made to Big Boy's decision making process. Avg. decision time 17 minutes, 56 seconds.
Satri Pioq (Ranked 3rd) Win 3-2 More improvements made. Avg. decision time 13 minutes, 47 seconds. In a later interview, Pioq claimed he would have beaten the machine were it not for its "excessive" computing times.
Isa Ha'a (Ranked 1st) Loss 2-3 Avg. decision time 11 minutes, 1 second. After losing the first two games, Ha'a claimed to have noticed an exploitable weakness in Big Boy's moves, supposedly corresponding to its computing time. A pseudo-random delay to the computing time of each move was implemented following the match.

After her match against Big Boy, Ha'a referred to the computer as "an incredibly promising piece of technology." The nationally publicized success of Big Boy led to a rapid increase in the value of computer technology investments. Representatives of IVO have stated that a more advanced successor to Big Boy is in the process of development.

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