Caseic-Rules Archery
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Caseic-rules Archery is a sport in the Caseic Federation that developed from the toxophilitic traditions of warfare from classical-era Casea. As technology developed, the use of unenhanced longbows became obsolete in favour of more modern compound crossbows. Rather than destroy the older bows, many nobles decided to instead keep them and establish a tradition of sport. This lead to the development of the Caseic Inter-National Archery Organisation (CINAO) during the Vigintarchy Era. In the modern day, CINAO is responsible for overseeing and regulating archery clubs within the Caseic Federation.
Games & Governance
The rules of Caseic-rules Archery are governed by CINAO, and are updated every three Caseic years to account for changes in technology and to adapt to the development of new strategies. Officially, CINAO classifies Caseic-rules Archery into # distinct games:
- Competitive Individual Stationary-Target Archery: Each archer has three attempts at hitting a stationary target with an unenhanced longbow. Any archer who fails to hit the target is eliminated. If, in a given round, no archers are eliminated, the target is moved further away for the next round.
- Competitive Team Stationary-Target Archery: Archers are grouped into teams of three, with each team member having three attempts at hitting a stationary target. If any archer fails to hit the target within three attempts, their entire team is eliminated.
- Adversarial Paired Archery: Archers are armoured and randomly paired. Each archer has five attempts to hit their opponent. If an archer's armour is pierced, they are eliminated. In the event of an odd number of archers in a round, a previously eliminated archer is randomly selected to rejoin. A winner is declared when one archer remains
- Collaborative Airship Archery: A group of any number of archers on land work together to take down an airship. The airship has archers on board who shoot back. Any archer who gets hit is not permitted to shoot again. If all land archers are hit, the airship team wins; if the airship touches the ground, the land team wins.
- Deductive Airship Archery: Similar to Collaborative Airship Archery, except that one (or in some cases two) of the archers on land are randomly selected to act on the airship's behalf, shooting at archers on land. If they are caught, the land team wins, whether or not the airship has touched the ground.