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Created page with "'''Coresachi''' is a board game, primarily played in the south of the Caseic Archipelago. It consists of a board with 89 sequential spaces, an eight-sided die, two coins, and a figurine for each player. == Rules == The game begins with all figurines at the 45th space on the board. Each player begins their turn by rolling the eight-sided die. Upon rolling the die, they can move any number of figurines forward or backwards along the board such that the total..." |
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A player wins if they have the last figurine standing. |
A player wins if they have the last figurine standing. |
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== Variants == |
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One variant of Coresachi changes the rules for how the coins move: instead of moving one space every turn, they move by the roll on the eight-sided die. This variant results in a faster game. |
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[[Category:Caseic Archipelago]] |
[[Category:Caseic Archipelago]] |
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Revision as of 02:32, 14 April 2025
Coresachi is a board game, primarily played in the south of the Caseic Archipelago. It consists of a board with 89 sequential spaces, an eight-sided die, two coins, and a figurine for each player.
Rules
The game begins with all figurines at the 45th space on the board.
Each player begins their turn by rolling the eight-sided die. Upon rolling the die, they can move any number of figurines forward or backwards along the board such that the total number of spaces moved by all figurines moved is equal to the number on the die. A figurine cannot move past the end or the beginning: they cannot move backwards from the first space or move forward from the 89th space. After the figurines have been moved, that player's turn ends and the eight-sided die is passed to the next player.
After every player has had one turn, a coin is placed on the 1st and 89th places. In effect, the board shrinks: the 2nd space and 88th space form the new boundaries. On every player's turn after the coins are placed, the coins move towards the centre by one space. If a coin would land on the place that is occupied by a player's figurine, the figurine is removed from the board and the player has lost the game.
A player wins if they have the last figurine standing.
Variants
One variant of Coresachi changes the rules for how the coins move: instead of moving one space every turn, they move by the roll on the eight-sided die. This variant results in a faster game.